Work in Progress: Medimon: A monster-taming medical education curriculum
March 26 @ 12:00 pm - 1:00 pm
Medimon: A monster-taming medical education curriculum
Tyler Bland, PhD
Tuesday, March 26, 2024 | 12:00pm – 1:00pm (PST)
The proliferation of e-learning resources in medical education has led to an increase in the use of mnemonic-based learning tools, such as SketchyMedical, which utilizes picture-based mnemonics to improve retention. While these resources have their benefits, they often lack opportunities for active learning. In an effort to combine the strengths of traditional and e-learning approaches, we are developing Medimon, a gamified curriculum that incorporates both mnemonic-based learning and active learning through video game play. In Medimon, monsters represent various cells, organ systems, and diseases, and are designed with visual mnemonics that highlight key characteristics and symptoms. By actively engaging with these monsters in a game-based setting, medical students can not only improve their retention of complex medical concepts but also enjoy playing a game with the aim of decreasing burnout.